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https://w.atwiki.jp/starcraft2story/pages/395.html
Whatever comes, I am ready, my queen. 何が来ようとも覚悟は出来ております、女皇様。 Even if we fall and die in this battle, we ve already done the impossible. たとえ私達が負け、戦場で死ぬことがあっても、私達は既に不可能を成し遂げたのよ。 We ve shattered the power of Mengsk. It will be up to the terrans to make something of the opportunity. メンスクの権力は失墜させた。そのことはテランの人々に立ち上がる機会を与えるはずよ。 That means nothing to the future of the Swarm. それはスウォームに未来は無いということですか。 (別訳)それはスウォームの未来とは関係ありません。(あなたは無為に死んでしまうのでは?) True, but there are still broodmothers in orbit with their leviathans. The Swarm will continue, no matter what. ええ、でもまだ軌道上にブルードマザー達がリヴァイアサンと共に居るわ。スウォームは永遠よ、何があっても… And it will be changed forever. そして変わり続けるの。
https://w.atwiki.jp/prima/pages/431.html
Blogs on Kurt Azesberger #bf レパートリー 作曲家名(全角フルネーム)に置き換えてください [部分編集] 作曲家名(全角フルネーム)に置き換えてください 作品名(全角)に置き換えてください役名(全角)に置き換えてください Last Update 2011/01/29 22 10ページ先頭へ
https://w.atwiki.jp/touhoumtg/pages/2642.html
妖精の召集/Faerie’s Convoke 妖精の召集/Faerie’s Convoke(2)(G) インスタント あなたが妖精の召集を唱えたとき、あなたがコントロールするクリーチャーは悪戯する。 緑の1/1のフェアリー・クリーチャー・トークンを2体戦場に出す。 参考 妖精大戦争-コモン
https://w.atwiki.jp/pqjp/pages/873.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QP01b_NAME1]" パッチ /Text Text tag="[Conv_QP01b_0000]" 俺のお宝を横取りした盗人どもがぁ…ここにいた!ここだぁ!新しい足跡がタスクの方に続いている。行くぜぇ!ヒャッハー! /Text Text tag="[Conv_QP01b_0001]" 俺のお宝を横取りした盗人どもがぁ…ここにいた!ここだぁ!新しい足跡がタスクの方に続いている。行くぜぇ!ヒャッハー! /Text Text tag="[Conv_QP01b_0002]" 俺のお宝を横取りした盗人どもがぁ…ここにいた!ここだぁ!新しい足跡がタスクの方に続いている。行くぜぇ!ヒャッハー! /Text Text tag="[Conv_QP01b_0003]" 俺のお宝を横取りした盗人どもがぁ…ここにいた!ここだぁ!新しい足跡がタスクの方に続いている。行くぜぇ!ヒャッハー! /Text Text tag="[Conv_QP01b_0004]" ついて行きます。 /Text Text tag="[Conv_QP01b_0005]" ついて行くぜ。 /Text Text tag="[Conv_QP01b_0006]" ついて行きますわ。 /Text Text tag="[Conv_QP01b_0007]" ついて行くわよ。 /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/799.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3Q2b_NAME1]" エリスタラ /Text Text tag="[Conv_Q3Q2b_0000]" やった!我々が押しているぞ! /text Text tag="[Conv_Q3Q2b_0001]" やったな!俺達が押しているぜ! /text Text tag="[Conv_Q3Q2b_0002]" やった!私達が押してるわ! /text Text tag="[Conv_Q3Q2b_0003]" やった!私達が押してるわ! /text Text tag="[Conv_Q3Q2b_0004]" バーンは今、われわれを疲れさせるために兵を送っている。次からが本番だ。 /Text Text tag="[Conv_Q3Q2b_0005]" バーンは今、われわれを疲れさせるために兵を送っている。次からが本番だ。 /Text Text tag="[Conv_Q3Q2b_0006]" バーンは今、われわれを疲れさせるために兵を送っている。次からが本番だ。 /Text Text tag="[Conv_Q3Q2b_0007]" バーンは今、われわれを疲れさせるために兵を送っている。次からが本番だ。 /Text Text tag="[Conv_Q3Q2b_0008]" 心配無用。用意はできています。 /Text Text tag="[Conv_Q3Q2b_0009]" 心配ご無用。用意はできてるぜ。 /Text Text tag="[Conv_Q3Q2b_0010]" 心配無用。用意はできていますわ。 /Text Text tag="[Conv_Q3Q2b_0011]" 心配ないわ。準備オッケーよ。 /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/801.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3Q2d_NAME1]" エリスタラ /Text Text tag="[Conv_Q3Q2d_0000]" やった! 勝ったぞ! /Text Text tag="[Conv_Q3Q2d_0001]" やった! 勝ったぜ! /Text Text tag="[Conv_Q3Q2d_0002]" やった! 勝ちましたわ! /Text Text tag="[Conv_Q3Q2d_0003]" やった! 勝ったわ! /Text Text tag="[Conv_Q3Q2d_0004]" きみの言葉に嘘は無いようだ、人間よ。この戦い、われわれの勝利となるかもしれないな。 /Text Text tag="[Conv_Q3Q2d_0005]" きみの言葉に嘘は無いようだ、人間よ。この戦い、われわれの勝利となるかもしれないな。 /Text Text tag="[Conv_Q3Q2d_0006]" きみの言葉に嘘は無いようだ、人間よ。この戦い、われわれの勝利となるかもしれないな。 /Text Text tag="[Conv_Q3Q2d_0007]" きみの言葉に嘘は無いようだ、人間よ。この戦い、われわれの勝利となるかもしれないな。 /Text Text tag="[Conv_Q3Q2d_0008]" きっと勝てますよ、エリスタラ。約束します! /Text Text tag="[Conv_Q3Q2d_0009]" きっと勝てる、エリスタラ。約束するぜ! /Text Text tag="[Conv_Q3Q2d_0010]" きっと勝てますわ、エリスタラ。約束します! /Text Text tag="[Conv_Q3Q2d_0011]" きっと勝てるわ、エリスタラ。約束する! /Text /TextLibrary
https://w.atwiki.jp/reginn666/pages/98.html
追加矢を通常の弓でも撃てるようにするイベント. 旧IArrowLooseHandler. クラス @Cancelable public class ArrowLooseEvent extends PlayerEvent { public final ItemStack bow; public int charge; public ArrowLooseEvent(EntityPlayer player, ItemStack bow, int charge) { super(player); this.bow = bow; this.charge = charge; } } 使用例 public class ArrowNockEventHook { @ForgeSubscribe public void onArrowLoose(ArrowLooseEvent event) { EntityPlayer player = event.entityPlayer; ItemStack itemstack = event.bow; int heldTime = event.charge; World world = player.worldObj; boolean isInfinity = player.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, itemstack) 0; float baseDamage = (float)heldTime / 20.0F; baseDamage = (baseDamage * baseDamage + baseDamage * 2.0F) / 3.0F; if ((double)baseDamage 0.1D) { return; } if (baseDamage 1.0F) { baseDamage = 1.0F; } EntityNewArrow entityArrow = new EntityNewArrow(@Mod.proxy.getServerWorld(), player, baseDamage * 2.0); if (isInfinity || player.inventory.hasItem(@Mod.itemNewArrow.shiftedIndex)) { if (baseDamage == 1.0F) { entityArrow.func_70243_d(true); } int powerLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, itemstack); if (powerLevel 0) { entityArrow.setDamage(entityArrow.getDamage() + (double)powerLevel * 0.5D + 0.5D); } int punchLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, itemstack); if (punchLevel 0) { entityArrow.setKnockbackStrength(punchLevel); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, itemstack) 0) { entityArrow.setFire(100); } itemstack.damageItem(1, player); world.playSoundAtEntity(player, "random.bow", 1.0F, 1.0F / (random.nextFloat() * 0.4F + 1.2F) + baseDamage * 0.5F); if (isInfinity) { entityArrow.canBePickedUp = 2; } else { player.inventory.consumeInventoryItem(@Mod.itemNewArrow.shiftedIndex); } if (!world.isRemote) { world.spawnEntityInWorld(entityNewArrow); } } event.setCanceled(true); } } } 基本はItemBowのonPlayerStoppedUsingのまま. onArrowNockとセットで使うのが通例. onArrowNockで判定した矢をonArrowLooseで飛ばすというのはハンドラだった過去のバージョンと差異はない.
https://w.atwiki.jp/pqjp/pages/555.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q1G1b_NAME1]" ニーヒ /Text Text tag="[Conv_Q1G1b_0000]" ヨ~シヨシ! ニーヒに魔法の素持ってきたネ? /Text Text tag="[Conv_Q1G1b_0001]" ヨ~シヨシ! ニーヒに魔法の素持ってきたネ? /Text Text tag="[Conv_Q1G1b_0002]" ヨ~シヨシ! ニーヒに魔法の素持ってきたネ? /Text Text tag="[Conv_Q1G1b_0003]" ヨ~シヨシ! ニーヒに魔法の素持ってきたネ? /Text Text tag="[Conv_Q1G1b_0004]" はい、ここにあります。 /Text Text tag="[Conv_Q1G1b_0005]" あぁ、ここにあるぞ。 /Text Text tag="[Conv_Q1G1b_0006]" はい、ここにありますわ。 /Text Text tag="[Conv_Q1G1b_0007]" えぇ、ここにあるわ。 /Text Text tag="[Conv_Q1G1b_0008]" 商談成立ネ!もっと仕事欲しいなら、やってもらいたい事ニーヒにあるアルよ。 /Text Text tag="[Conv_Q1G1b_0009]" 商談成立ネ!もっと仕事欲しいなら、やってもらいたい事ニーヒにあるアルよ。 /Text Text tag="[Conv_Q1G1b_0010]" 商談成立ネ!もっと仕事欲しいなら、やってもらいたい事ニーヒにあるアルよ。 /Text Text tag="[Conv_Q1G1b_0011]" 商談成立ネ!もっと仕事欲しいなら、やってもらいたい事ニーヒにあるアルよ。 /Text /TextLibrary
https://w.atwiki.jp/bcc2528/pages/16.html
Mission1 "Feb. 12, 2112 Your stint aboard the UNN Gallo is finished. Well, you ve spent more exciting years, haven t you, marine? If you ever look at another UNN packing crate, you ll put in a bullet in your head. But you used the time well and bulked up considerably. You ve gained +2 Strength." Mission2 "Feb. 12, 2112 Your stint at the Io Survival School is finished. You managed to survive your year there... barely. The encounter with a descendant of a Citadel Station tiger mutant put you in the sickbay for a month. But now you re one tough marine. You ve gained +2 Endurance." Mission3 "Feb. 12, 2112 Your year on Guadacanal Station is finished. The place served you well, leatherneck and you re sleeker than ever. Maybe if you spent less time drinking the lighter fluid they serve in the commissary, you might have done even better. You ve gained +2 Agility." Mission4 "Feb. 23, 2113 Time to get off the UNN Antigua and back to Wake Island Station, and not a month too soon. Five months into your posting, the Gunnery Sergeant snapped during a training exercise, and killed half a troop with live plasma fire before you tackled him. After that, you were in charge of the exercises, and in the months after, got pretty good with the low-energy beam weapons. You ve gained +1 Energy Weapons and +1 Cybernetic Affinity." Mission5 "Feb. 23, 2113 Time to get out of the Asteroid Belt and back to Wake Island Station. You ll probably have nightmares about cramped little tunnels for years, but you and the team got the jobs done. A combination of EMP grenades and high explosives will stop most hostile machinery, and in your year in the Belt, you got a lot of practice at knocking the borgs and bots right back to the assembly line. You ve gained +1 Heavy Weapons and +1 Cybernetic Affinity." Mission6 "Feb. 23, 2113 Time to get out of Port MacArthur and back to Wake Island Station. You got to pick up and refill more ammo casings than you can count. You even got to occasionally play the live target in an expert exercise. Still, you can t spend a year at the Mac without learning something. You picked up a good amount of standard weapons skill and even impressed some of the Mac s technicians. You ve gained +2 Standard Weapons." Mission7 "Feb. 9, 2114 Get back to Wake Island Station \npronto - your tour of duty at the UNN Home Office is finished. After a year of practice in the honor guard, you look sharp in a uniform. And you re a lot better at keeping your rifle in tip-top-shiny condition. If you had been bored much longer, you might have been tempted to take pot-shots at the tourists. Still, the maintenance skill might come in handy someday. You ve gained +1 Maintenance." Mission8 "Feb. 9, 2114 Get back to Wake Island Station \npronto - your year on Polidies Station is finished. Taking on the Magnate s forces was a cakewalk - you hardly spent any ammo at all. The second fight, when his lieutenant made a play for the station, wasn t much harder. The only thing you thought was even mildly interesting was taking apart the black market weapons afterwards to see what sort of fancy mods they d made. You ve gained +1 Modify." Mission9 "Feb. 9, 2114 Get back to Wake Island Station \npronto - your tour of duty on the UNN Antigua is finished. You kept the Antigua running for six months, when every system in the book crashed daily. But your real problems came when the convicts the Air Service was shipping through decided to try a revolt. It took you the rest of the trip to get the smell of explosives out of the air scrubbers, but you learned how to repair the damn things. You ve gained +1 Repair." Mission10 "February 13, 2112 Your tour of duty aboard the UNN Lucille has concluded. You ve spent a productive year. Captain Mayer was pleased with your work, especially with the initiative you showed in physical training. A friendly ensign showed you some backdoors into the ship s primary data loop and you spent your time off pumping good old fashioned iron. You ve gained +1 Hack and +1 Strength." Mission11 "February 13, 2112 Your tour of duty aboard the UNN Lucille has concluded. You ve spent a productive year. Captain Mayer was pleased with your work, especially with your willingness to get your hands dirty. You also showed a special aptitude for fixing what got broken and lugging out what couldn t be fixed. You ve gained +1 Repair and +1 Strength." Mission12 "February 13, 2112 Your tour of duty aboard the UNN Lucille has concluded. You ve spent a productive year, though you didn t make a lot of friends. Between toughening up by putting drunken middies in the sickbay, you had plenty of down time in the armory to play with the pretty toys. You ve gained +1 Modify and +1 Strength." Mission13 "February 11, 2113 Your tour of duty aboard the UNN Carfax has concluded. It was a good year for you, but not a great one for the Carfax. After taking a surprise hit from a small meteorite that separated from the larger mass, the Carfax was forced to limp home, with 123 casualties, including the chief navigation officer. You stepped in and filled his shoes and by then end of the year, you became quite skilled with the neuro-nav interface. You ve gained +2 Cybernetic Affinity." Mission14 "February 11, 2113 Your tour of duty aboard the UNN Pierce has concluded. Your year s tour was carried out without a hitch, except that one of the \"prisoners\" turned out to be a dissident spy. Before and after the excitement of his summary execution, you learned a fair about weapon s maintenance from one of the lifers onboard. You ve gained +1 Maintenance." Mission15 "February 11, 2113 Your tour of duty at the LaVerne Tactical Training School has concluded. A year of firing ranges, mock boarding parties and war games has done you good. You spent plenty of time with military grade pistols, assault rifles and even auto-shotguns. You ve gained +2 Standard Weapons." Mission16 "February 9, 2114 Your tour of duty at the Marie Curie Research Facility has concluded. Congratulations on surviving the disaster, sailor. When the saboteurs removed the safety seals and released the virus into the atmospheric control regulators, you were one of the few to reach safety in time. However, you were able to pick up a few odds and ends of research techniques before the crap hit the fan. You ve gained +1 Research." Mission17 "February 9, 2114 Your tour of duty at the Io Survival Training Facility has concluded. You managed to survive your year there... barely. The encounter with a descendant of a Citadel Station tiger mutant put you in the sickbay for a month. You ve learned to respect the wonders of biogenetics and have trained your body to excellent physical condition. You ve gained +2 Endurance." Mission18 "February 9, 2114 Your tour of duty at Yamamoto Station has concluded. You certainly weren t prepared for the events of this year. Captain Willits was never popular with his men, but you never expected half the crew to mutiny. The taut days spent regaining control of the ship with the Captain lent you a grace and agility you never knew you were capable of. You ve gained +2 Agility." Mission19 "15 February 2112 Your year in the tanks of the Shao Ling is finished. Your will has grown. Your mind can Freeze your foes in their tracks and you can attune your mind to the inner workings of machines. Second Tier disciplines are within your grasp. You may now take your skills into the field, to pit them against our enemies. You ve mastered Level Two Psi disciplines, Cryokinesis, and Psychogenic Cyber Affinity." Mission20 "15 February 2112 Your year in the tanks of the Ru Nang is finshed. Your will has grown. Your mind can Freeze your foes in their tracks and Pull distant objects to you. These talents will serve you well. Second Tier disciplines are now within your grasp. You may now take your skills into the field, to pit them against our enemies. You ve mastered Tier Two Psi disciplines, Cryokinesis, and Kinetic Redirection." Mission21 "15 February 2112 Your year in the tanks of the Chu Lun is finished. Your will has grown. Can you feel it gather to strike? You have learned how to Freeze your foes in their tracks and how to Shield yourself from them as well. Second Tier disciplines are now within your grasp. You may now take your skills into the field, to pit them against our enemies. You ve mastered Tier Two Psi disciplines, Cryokinesis, and Psycho-reflective Screen." Mission22 "23 February 2113 Your time of service at the OSA Central Core has reached its end. Your year was mostly peaceful, with one major execption. The hired assassin tried to disguise her intentions under a layer of quite explicit daydreams, but you were not deceived. Near the end, you felt the presence of her fading thoughts enter your own mind, and then vanish like clearing mist. You ve gained +2 Psionic Ability." Mission23 "23 February 2113 Your time of service on the Ki Luan has reached its end. Maintaining patience for a year under the emotional Dr. Chandrisvilan s patronage was difficult. However, careful observation of his technique (and a careful, if illicit, examination of his laboratory notebooks) has led you to a better understanding of the process of research. You ve gained +1 Research." Mission24 "23 February 2113 You are directed to return to Station 74/34A. Your year at the Io Facility has reached its conclusion. You know now that the only real opponent is one who is more cunning than you. You used the cadets around you as prey and learned from their failings. You sense the struggle has greatly enhanced your physical prowess. You ve gained +2 Endurance." Mission25 "9 February 2114 You are directed to return to Station 74/34A. Your year with the OSA Central Core has reached its conclusion. You learned the ways of lifting secrets from the minds of enemies and disarming their devices. But when it came time to act, speed, both natural and mentally enhanced, was critical. You ve gained +1 Strength, +1 Agility, and +1 Cybernetic Affinity and mastered Psychogenic Agility." Mission26 "9 February 2114 You are directed to return to Station 74/34A. Your year with the OSA Field Base has reached its conclusion. You have enjoyed your power over life and death, and your careful moves served to prevent great chaos and further death. You learned the art of deadly motion, and the art of complete stillness. You ve gained +1 Strength, +1 Agility, and +1 Cybernetic Affinity and mastered Neuro-Reflex Dampening." Mission27 "9 February 2114 Your time of service at the OSA Field Base has reached its end. Even now, your mind is somewhat clouded and you do not recall all the details. You played your part well for most of a year, and your enemies called you friend, until you fell upon them with all your talents. You ve gained +1 Strength, +1 Agility, and +1 Cybernetic Affinity and mastered Remote Electron Tampering." YearText0 "Year 0" YearText1 "Year 1" YearText2 "Year 2" YearText3 "Year 3" MissionTitle "Mission %s" EarthText0 " 4 Years Earlier\nRamsey Recruitment Ctr." MissionPic1 "D001" MissionPic2 "D003" MissionPic3 "D002" MissionPic4 "D004" MissionPic5 "D005" MissionPic6 "D003" MissionPic7 "D003" MissionPic8 "D005" MissionPic9 "D004" MissionPic10 "D001" MissionPic11 "D001" MissionPic12 "D001" MissionPic13 "D004" MissionPic14 "D006" MissionPic15 "D003" MissionPic16 "D002" MissionPic17 "D003" MissionPic18 "D002" MissionPic19 "D005" MissionPic20 "D005" MissionPic21 "D005" MissionPic22 "D006" MissionPic23 "D002" MissionPic24 "D004" MissionPic25 "D006" MissionPic26 "D006" MissionPic27 "D006"
https://w.atwiki.jp/gtav/pages/1327.html
バーガーショットスタリオン (Burger Shot Stallion) バーガーショットスタリオン (Burger Shot Stallion)詳細データ ステータス 解説 入手場所、出現場所オフライン オンライン 改造費用 参考動画 詳細 データ ステータス 解説 強化版で追加されたスタリオンのレースカー仕様。スポンサーは『GTA SA』『GTA4』では利用可能な飲食店として登場したハンバーガーチェーン店「バーガーショット」。 デフォルトでチンスポイラー、リアスポイラー、ロールケージが追加で取り付けられている(いずれもノーマルのスタリオンに装着不可能なパーツ)。 しかしこれらのパーツは取り外し不可。 長らくオフラインでしか出現しなかったが、『スタントライダーズ』アップデートで他のレースカーであるピスワッサー・ドミネーターとレッドウッド・ガントレットと共にオンラインでも購入可能となった。 入手場所、出現場所 オフライン ストックカーレースを1回、1位でクリアすると獲得でき、以後物件ガレージから選択できるようになる。本イベントは元々「オリジナル版プレイヤー特典 」の1つであり、オリジナル版をプレイしたプレイヤーでないと行えないものであった。しかし「ロスサントス・チューナー」アップデートにて「オリジナル版プレイヤー限定」という枠組みが撤廃され、全ての強化版プレイヤーが本イベントを行えるようになった。 オンライン 「スタントライダーズ」アップデートにより、「SSAスーパーオート」から購入可能。本来の価格は$277,000だが、「オリジナル版プレイヤー特典 」であったため、現在は全てのプレイヤーが無料で購入可能。 改造費用 費用、項目についてはスタリオンと同じである。 参考 動画